Monday, December 29, 2008

Headache

Been working on the Flash the whole day.


Readded my copter enemies, then added a tank enemy.  It was a headache trying to debug the tank's aiming and shooting;  it involved localToGlobal and others, but got it fixed now.

Tomorrow, I'll improve the looks of the tank.  The code is getting so long it's giving me a headache just to stare at it.  WHY CAN'T I HAVE CODE COLLAPSE AT LEAST ;_;

Oh, and about the boomerang weapon "Crescent"...  finally decided on its movement.  It shoots out, travels a bit, then circles on the spot till it disappears, making it ideal for big and immobile enemies like tanks.  It was purely accidental;  the effect happened while I was messing around with the directional rotation conditionals and then I went "O_O" when I saw it.

Another pic included.  Looks hectic, doesn't it? XD

~Wolf Akela

Sunday, December 28, 2008

Copter game -- Weapons complete


Weapons are now complete, and fully upgradeable too!  The list of upgradeables:


1.  Turret
 - Your main weapon.  Weak, but shoots and reloads fast.
2.  Armor
 - Upgrading this boosts your HP and repairs all damage.
3.  Missile
 - Long-range missile that deals a good amount of damage.
4.  Blastgun
 - Shoots a scatter shot that is deadly at close range.
5.  Cannon
 - Fires an extremely powerful shot that penetrates up to three times.  Very slow.
6.  Crescent
 - Slings a metallic boomerang that arcs, constantly dealing chip damage to everything it hits. (pic)

The strategy here is to decide if you should spread out your upgrades, or concentrate on one weapon to get its secret special bonus. 

Now, time to implement the new movement mechanics! :P   I might implement a shield system after I get enemies.

~Wolf Akela

Thursday, December 25, 2008

Merry Christmas

Lol, been a while since I last made a post.  Some things happened in the meantime.


1.  New game
Some sort of copter game. ;p   It was actually somewhat playable a week ago, but I rebooted it to accomodate many design changes I wanted.  Been working for a few hours, and the current looks is the one below.  Sure it doesn't look as graphically good as the one above it, but I focused on the coding first.

2.  Palit Forum closed.
http://forum.palit.biz
I died a little inside.  It was fun posting there and I learned loads, but somehow I've got the feeling that Palit "curtailed redundancies in the human resource area" due to the current global recession (and Taiwan isn't exactly resisting it fine last I heard).  I hope admin's alright, he was a really nice guy who loved playing Fallout 3.  It was a shame;  the forum was actually really growing now,  mainly fueled by me and WhyPlayGame's determined news posting. XD

3.  Start of new sem.
Subjects:
Math55 -- Bitch.  The first exam was mind blowing (in a bad way).
Math157 -- Another bitch subject.  I think I did better in the first exam than 55.  I think.
CS145 -- I LOVE the subject.  I love it so much I already finished the MP a month before deadline, WHICH I'VE NEVER DONE BEFORE.
CS192 -- Great, I'm the only one in our group who doesn't have a laptop. D:
Kom2 -- Dislike.  If I knew taking the subject meant doing a 25 page research paper, I would've just gone with 15 units this sem.  15 pages for Kas1 made me sick already.  Really wish I got a PanPil subject instead.  I'd rather have long readings.
LIS51 -- Free elective, and so that I could go inside the building where I would've shifted to a year ago. >_>   Nice subject, but awkward, because our prof Ma'am Iyra is very cheerful, but the class is totally devoid of *ANY* cheerful being. 
 
Oh, and MERRY CHRISTMAS!