Thursday, July 24, 2008

New Gameplay Vid

Just uploaded a new recording. :) This is supposed to be Mission 1, but still haven't bothered scripting the events, so I summon enemies at will. :p



Can anyone recommend a better recorder?

Wednesday, July 16, 2008

E3 2008: Summary


Time for a recap of E3 this year.

Microsoft
*
Final Fantasy XIII announced for the X360.
* New trailers for Gears of War 2, Prince of Persia, Resident Evil 5, Guitar Hero World tour (multi), Wolfenstein , Red Alert 3 (multi) , Star Ocean 4 , Mirror's Edge
* Capcom announces Lost Planet: The Movie.
* MS announces Portal: Still Alive (XBLA)
* MS announces video streaming service with Netflix in the fall update, Avatars (like Miis for the Wii).



Nintendo
*
New trailers for WiiMusic, Animal Crossing (Wii), WiiSport Resort
* Wii Motion Plus unveiled. An attachment to the WiiMote that is promised to ensure 1:1 response time.
* Capcom announces Dead Rising for the Wii.
* Grand Theft Auto: China Town Wars for the DS
announced.
* Castlevania: Judgement (Wii) to support online.

Sony
*
Presents a (rather amusing) video presentation using LittleBigPlanet.
* New God of War 3, Killzone 2, Resistance 2, Resistance: Retribution (PSP) trailers
* Patapon 2 and Loco Roco 2 officially announced (this was revealed in a Famitsu issue just days ago).
* Super Stardust Portable announced for the PSP (was available on the PS3), as well as Fat Princess for the PSN.
* Home delayed inevitably. LittleBigPlanet delayed to October 2008.
* Sony announces Greatest Hits releases of PS3 titles, priced at $29.99.
* MAG (Massive Action Game), a 256-player squad-based shooting game announced.
* Valkyria Chronicles mistaken for a PSP title. There is no announced Valkyria nor Valkyrie project for the PSP.

Monday, July 14, 2008

New Logo

Credits go to Tr3ks_ter of TipidPC for his awesome work. He even had another version of the logo, but I ended up picking the one you see on the top right now. He also seems to have his own site, check it out. ;)

Just in case, this was the other version:

Saturday, July 12, 2008

Busy with school, continuing Flash...

Well! For my first real blog post, I'm just gonna introduce myself. My internet alias is Wolf Akela, aka Shadow Edge if you're a regular in GameFAQs. I started this blog so I have a place to post updates about my Flash progress. True, I also post updates on my Newgrounds account (http://wolfakela.newgrounds.com), but it's limiting, since I can only have one image per news post. I kinda needed to have multiple images, lol.

So anyways, Wolfpak Studios is the name of my (imaginary) company, lol. I picked that name because of my attachment to wolves right now. >_> My older studio name, "Lions Den Productions", is just too long, so I needed a new one. Don't worry, I'm keeping the current one.

What am I up to? Continuing my work on Heaven Will Fall, a Flash game I made that was inspired by Devil May Cry. The project was started way back late in 2006 (December, particularly). I was still feeling so high about DMC3 that I decided to make a Flash game. I had the idea months ago though, but I still remember that my computer was broken for months (which, funnily, was fixed by rubbing a soft eraser on the pins of the memory sticks >______>).

I got some effort in it, but lost motivation since it just felt too much for me back then. Didn't have enough experience. Moved on to making other, simpler, Flashes (but never finished too). Restarted the project mid 2007, and so I just kept on swapping between projects when I lost interest in one of them. Works for me.

So anyways, in the game you play as 17 year old Amos, a half-human half-Seraph who is the son of the greatest Seraph ever known, Vermillion. He never knew about his special past, growing up in an orphanage and only having a picture of him as a baby together with his parents that he keeps in his pendant. One night however, demons struck him. Natural instinct of survival triggered his powers. He then follows a strange man, who seem to know a lot about him, and even why the demons attacked. That's where the story continues.

So anyways, the first mission of the game is you fighting off weak minions. The screenshot had Amos wielding guns and other weapons already, but I'll just adjust it during the final phase of the project, since you're only meant to wield a sword here. (Click on it to view it full!)

The game, as of now, features multiple weapons such as a frost sword, a gale katana and a flame scythe, plus a pistol and a shotgun. You can switch between them on the fly. Stringing these weapons together, you can form elaborate chains of combos, which are rated by the Style meter. Longer combos nets a higher style rating, which affects several aspects of the game. You get more red souls ("money"), your gun charges a lot faster, and your magic replenishes faster as well. The damage you deal also increases, although slightly. You can use red souls to purchase moves, items and abilities, or power up existing ones.

I'll have to post a video of this some time, but for now, the pic will do.